When monsters battle on the field, they can attack once, defend, or use a special ability. When a monster attacks another monster, the attacking monster's ATK is subtracted from the defending monster's HP.
An interesting note is the Monster Lord. Unlike on the show where the Die Master could not defend himself, the Monster Lord has 10 ATK and can strike back at an attacking monster. Since a Monster Lord cannot move, this can save a duelist whose monsters are on the other end of the field. Some monsters have Effects not unlike their Duel Monsters counterparts.
Some special abilities require the use of crests while others don't. For example, a monster may spend a number of crests regardless of this kind of crest to attack or defend without using an attack crest. Others have effects specific to the type of crest that is used; Knight of Twin Swords can attack twice for every 2 attack crests used, but cannot perform a single normal attack if the effect is used. Others still have more unique powers, like taking 0 damage from certain monster types.
Many also have the ability to "Tunnel" or "Fly" on the game board. Tunneling monsters can pass through other monsters at the cost of two Progress Crests per space. Flying monsters can only be attacked by other Flying monsters or regular monsters with special abilities, and normal monsters can pass under them. Flying monsters require two Progress Crests per space even when not passing over enemies. However, neither of these types can occupy the same space as another monster, balancing out their advantages.
Each player picks their monsters and sets a Monster Lord figurine or token, if a figurine is unavailable on white space. Blue in the Advanced Gameplay; see below. Players decide on who goes first, and that person then picks three dice from his or her dice pool and rolls. While it is suggested they all be the same level, they can be mixed if desired. The player then takes any crests available and uses them or puts them in the crest pool. As more monsters are summoned, the players will begin to form a bridge between themselves and their opponent.
Once the two paths meet, the players must attempt to get at the Monster Lord to attack. If two monsters meet on adjacent squares, they can battle.
Once one player destroys all of his or her opponent's monsters or is able to defeat the Monster Lord, that player wins. While essentially the same, there is one key difference with the Advanced Gameplay rules.
Rather than setting a Monster Lord figure or token on the white starting squares, they are placed on the blue squares, which are farther apart. Basically, this just gives more room for the players to work with, with a larger space to summon monsters and items.
This can severely change the length of a game, making it take considerably longer than a normal gameplay session.
While quite a bit of hype surrounded the game before its release, sales were low and few expansions were released. A Starter Pack containing 7 figures, 7 cards, two Crest Pools an abacus , 12 dice, a number of hit counters, several pathway pieces, 4 Monster Lord Tokens, and a set of instructions the booklet modeled after the one used for the card game was marketed, as well as a limited number of Booster Pack sets, but before the full set was released, the line was canceled due to lack of support and fans.
DDM has had a number of variants created, namely the Japanese board game, English board game, and the Gameboy Advance video game. They all have a number of differences. Notably, the Japanese version was structured similarly to a starter deck - designed for a single player. The American version came with enough supplies for two people, more in line with a traditional board game. The Japanese version is regarded to be overall higher in quality, with the included figures featuring hand-painted detailing that differs from the American version.
Instead of molded plastic six-sided die, the dice were snap-together and unfolded on hinges into the dungeon path tiles. This was to effect the dice going out of use when used; while good in theory, the dice tended to be hard to lay flat on the board and use as path. Most dice could only be unfolded in one pattern the standard "cross" formation , but a few special edition packs namely Blue-Eyes Ultimate Dragon and Obelisk the Tormentor included a second dimension layout.
The English version did away with this by simply having ordinary dice and plastic pieces forming the 10 legal Dimension formations. In the Japanese version, the dice pool is 15, and is customizable with dice obtained from the same booster packs as the miniatures and monster cards. Level 4 dice are limited to 3 per Dice Pool, and monsters and items are collectively limited to 10, with unlimited duplicates allowed.
In the English version, you only have 12 dice 3 of each level , which are non-customizable. The maximum of monsters and items is still 10, but you can only have one copy of a given monster items are unlimited however. In the Game Boy Advance game, dice and monsters are one and the same, with the limit at 15, and no limit to duplicates.
No matter what version is played, the amount of summon crests is the same for all dice across a given level. Level 1 dice have four summon crests per die, Level 2 have three, Level 3 have two, and Level 4 have one. They all have other crests on the remaining sides. The Japanese version has different configurations for different dice, meaning you can obtain a specific die that possesses a rich possibility of granting movement crests.
The English version has 12 standardized dice. The Gameboy Advance game is similar to the Japanese board game, but has each individual die tied to the monster, so you must include specific monsters to include specific dice in your Dice Pool. The Japanese version die color indicates the type of monster it is capable of summoning such as Warrior, Spellcaster, etc. In the English version, the color merely indicates what level the die is. The colors of the dice in the GBA game indicate the type of monster inside; red are Dragons, yellow are Zombies, green are Beasts, blue are Warriors, and white are Spellcasters.
Black dice contain items. Some rules were added to the English version to streamline some problems with the Japanese version. The Double Dice rule has players rolling twice instead of once, keeping all the crests, but only making one summon.
The Triple Summoning rule allows a roll of three Summoning Crests of the same level to summon a monster one level higher. There is also a "basic game" which has players use the inner square as the battlefield instead of the whole thing, as well as a reduced amount of rules and available game pieces. The GBA game has many other differences from the physical games. If a monster's defense exceeds an attacker's attack after spending a defense crest, the difference is inflicted to the attacker's HP.
Dungeon Masters also can't attack like they can in the physical games. Once the flow of the gameplay starts to become smoother, any fan of Yu-Gi-Oh will recognise the classic characteristics that made the series so famous to begin with. Browse games Game Portals. Dungeon Dice Monsters. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
Game review Downloads Screenshots Overall rating: 5. Description: This tournament has 12 obstacles, six on each side. Description: The last tournament in the game. To get to this tournament, you must win all of the other tournaments in the Dark division. If you win, you see the credits screen again. Description: After winning a certain amount of tournaments, Yami will challenge you. Most characters in the game are from the Yu-Gi-Oh! A few original characters are added. Since the English manga mostly used characters' names from the Japanese version, while almost all other English media used the names from the English anime , the English version of this game is the only place where English "dub" names are used for many characters.
Wiki Explore. Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. Flip Gemini Union Spirit Toon. OCG Structures. Explore Wikis Community Central. Register Don't have an account? Dungeon Dice Monsters video game , Video games.
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