Pack render games




















Kenzo said:. MarkS00N said:. Because for now this thread only to show unique sprite available through download while Portugal's and Venice's sprites already available in base game Last edited: May 28, Porsenna Captain 38 Badges. Mar 6, I agree - Venice and Portugal I'd put the emphasis on Venice, since Portugal already has some neat looking stuff both could use actually distinctive looking sprites, rather than the vanilla model re skins they currently have I for one would certainly pay to see new units made for "merchant nations 2" - Venice, Portugal, Ragusa, Netherlands, and Tuscany Lest we forget that after the rise of the Ottomans, it was the Tuscans, and not the Venetians who were the primary direct traders with the Ottomans Though honestly, I want to maximize my chances of getting barbute helmets in any particular pack, particularly for Italian states Llyw olaf Major 79 Badges.

Apr 8, Also, why no Indian advisors portraits? Is there one on the way? I was planning on playing a Indian nation first but I think I'll wait and play Genoa or Venice instead. Love the work you do paradox south!

Always a must buy with me. Aug 20, Last edited: May 29, Aleppo Captain 44 Badges. Dec 21, 3. Guys, what about to include fortress lvl pictures right on map? Like fortress lvl in Victoria2. It would be so great! Last edited: May 30, Jun 20, 1. Last edited: Jun 16, EldarPanic Colonel 35 Badges. Sep 30, 1. Are you thinking of giving the asians some love too? Especially the steppe people? Show hidden low quality content. You must log in or register to reply here.

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Render 96 Discord server: discord. Aug 25, Packages 0 No packages published. Contributors You signed in with another tab or window. Reload to refresh your session. If you use billboards, don't forget to assignthe main light in the Shadows rollout. If the Placeholders are enabled, the channel is rendered as pure black. Unfortunately, this is a Mental Ray limitation and there are not known workarounds for it.

Be care if you use these elements in your scene. In our sample scenes, we have not found differences in render time or memory used between using meshes or proxies, but we suggest that you make your own tests.

Instead, this feature works fine rendering locally. However in the latest Max releases and above , we have noticed improvements on this limitation. If you plan to scatter large distributions, we suggest you make your own tests, to know the limitations of the render engine.



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